The central city projects.



Text information BELOW ON ALL PROJECTS.

The website 2003 ( VERSION 5 ) consists of these main works------->>>>>

"hell is a city much like london"...shelley

INTRODUCTION

The form and content of this work is a visual world of the city and its structure. Networks of information technology are contrasted with organic networks and city networks. The city becomes an organic network of grids and diagrams. I wanted to develop analogies for the organic identity of the city as an urban community and make links with electronic networks and virtual communities. This organic interplay is contrasted with man made structures, as well as patterns and forms of urban design. The form and content of this work is a visual world of the city and its structure. Each aspect of city life seems to demonstrate specific characteristics, which can be developed into individual parts of the labyrinth, making up the images that will be used. The city has moved from metropolis to megalopolis to the ecumenopolis. Full text.

The Central City Sections inside include ...Transortron, maprouter, evolver . Six new section thirty new movies. Each have multi soundtracks and multiple choices of picture, three d environments and generative sounds. In total some 200 movies can only be found by clicking through all the separate areas. Central City

1997 -2001

The central city. Sections inside include: Transportron, maprouter, evolver a total of over thirty sections in central city. Each have multi soundtracks and multiple choices of picture, three d environments and generative sounds.The central city is an audio visual, interactive, internet art, experiences. They, consist of text pieces, embedded sounds, all made for the internet. The city becomes an organic network of grids and diagrams, juxtaposing urban sights and sounds. Thirty sections including, evolver, maprouter, cuboid, univercity, transportron, textor, matrixity, fostexity, videotron, small worlds, etc.
inner city  inside including over one hundred generative rhythmic experiences.The micro city becomes an organic networks of grids and diagrams.Sections inside include virosity. artitexture. blackstar. complicity. cuboxis. intoxcity. megalopolis.organicity. phyletcity.revolver. utopias. The online spaces are for dreaming, thinking, meditating and transience. The form and content of this work is a visual world of the city and its structure.

Inner City

2002

Inner City is an audio visual, interactive, internet art, experience. Continuing the search for the "soul of the city“. The various areas include generative audio and image environments built into 3 d spaces. The micro city becomes an organic networks of grids and diagrams. The form and content of this work is a visual world of the city and its structure. Inner city is an interactive labyrinth, all the work is online. Twenty sections inside include; virosity. artitexture. blackstar. complicity. cuboxis. intoxcity. megalopolis.organicity. phyletcity.revolver. utopias. Touch screen editions have also been developed and are available for exhibition.
This website represents idealized aural spaces from world cities. I am capturing sounds in real time and using the street and the urban space as an interactive interface .This is rather like playing the street or the city as music. The sounds of cities are an emergent musicality, a developing composition and emergent musical system. Plus sonicity and audacity

Soundcities

2000-2003

Aural compositions of the city interface and new cd audio. The project "soundcities" is completely made up of found sounds and soundscapes from the thousands of samples I collected. I am interested in the sounds of specific places, and how the sounds reflect this identity and re-impose characteristics back onto the location or environment. I have collected and recorded the sounds from these cities; sao paolo, london, paris, dresden, amsterdam, saltburg, graz, rotterdam, barcelona, san sebastian, manchester, liverpool, ljubiana, frankfurt porto, istanbul mexico, chicago. These sounds form the basis of the new cd soundcities. I also make a performance where I operate the central city applications and websites on two laptops these generate sounds and image data.

CCITYV.

2003

Constantly monitoring the cities of the world. The emotional state of the 'metropolice'. A project about the subvergence of surveilance. Selected webcam feeds are collected from cities around the world in real time. These real time images are fed into a software system where a series of specialised channels rework these images. The channels are always on, and always changing, a constant view of world cities changing and evolving around the clock. Uses specially created software and technology to randomly travel the globe and integrate the images from the cameras. People looking at people looking a cities. Works inside include the titles; tormented, bleeding, earthquakes.

THE CITY AS CODE. The biocity codes itself up into a growing patterns, based on algorithmic patterns. Screen size 1024 by 600. You need a fast machine ie G4 mac or Pentium 4 PC. Uses lots of processor power. Biocity

2002-3

18 generative viral emergent spaces going deeper into analogies for the organic identity of the city. The city as code, emergent knowledge and memory mapping. The city codes itself up into a growing patterns, based on algorithms. Generative systems allow images to morph and change and move about the screen. Generative audio processor built into this system. All sounds are city sounds being reprocessed in real time. The sounds of the city don’t stop, there is no silence, the code does not stop. Eighteen different sections. Processor intensive so its best with G4 or Pentium 4.

Audio visual interactive labyrinth. Soundscraper

2000
Six audio visual generative installations fusing images and sounds into a playfull online space. The images are controlled extensive mouse movement and position. As the user moves the light and the image changes. These can be set up as installations so people in the space move the images by moving about.
 Audio visual interactive labyrinth. Photocity

2001-3

An online photo based imaging environment collaging images from our world cities into a modernist fusion of audio and sound. Selections of different images are loaded as you go from city to city. I also took thousands of photos of world cities. This first set is sounds and images of dresden from 2001. The fusion of found sounds from specific places. The city has moved from metropolis to megalopolis to the ecumenopolis. The form and content of this work is a visual world of the city and its structure. Artistic fragments of our experience of cities, that make up the whole city.
sonicity Sonicity

2003

The webcam sound hacker uses live sounds and feeds them in my database while re - compositing them. The online interfaces allows you to connect directly to this system and make you own generative city mixes. Special generative code re- arranges these natural street sounds. This is the sound of the urban, the sound of the street. Included here is a system which allows the use of generative audio systems to play online. So the city sounds are placed in a ongoing emergent space to play with.
soundmaps Soundmaps.

2002

Soundmaps take the sounds from the location they where found. Here is a series of interactive soundmaps. Can be adapted for any city in the world and will grow into a multi map labyrinth based on the sounds of the street. The first versions where used in my central city porject in 1998, these new versions show detailed audio relationships to the sounds of the city and its urban structure. Depending on where you are at any given time the sounds of the city are reflected back onto the network of grids and diagrams.

Installations

These works can be set up as installations. Some works are available on specially built touch screens and a performance incorporating central city and soundcities has been developed.
stanza logo

ABOUT STANZA

Stanza is a UK based artist who works with net art, multimedia, and electronic music. Most of his work can be viewed from www.stanza.co.uk. This main stanza site features lots of the internet art projects. The work addresses issues around net art and the protocols of the net as a medium. The work crosses borders between artistic, technological and scientific sectors. At present the net artworks can be used in a number of forms and formats, ie the web, gallery and CD-Rom. Certain pieces are adapted for installations and many works allow the engagement of the public/audience as a creative user.

to main work.

HOME